﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace TowerDefense
{
    public class Area
    {
        public Texture2D Texture
        {
            get;
            set;
        }

        public Area(Texture2D texture, bool canBuildUpon)
        {
            this.CanBuildUpon = canBuildUpon;
            this.Texture = texture;
        }

        public bool CanBuildUpon
        {
            get;
            set;
        }
    }
}
